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      <title>Punching using solid punch</title>
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      <div class="title_topic2" id="xps10_pagetitle">Punching using solid punch</div>
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      <p class="para_topic"><b class="uiTerm">Solid Punch</b>, unlike <b class="uiTerm">Punch</b>, which uses curve to define the tool shape, uses a user&ndash;supplied solid body to construct. The figure below is an example of the solid body that we will use to create a solid punch.
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      <p align="center"><img align="bottom" src="graphics/solidpunch4.gif"></p>
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            <p class="para_item">Create the tool solid to use with the solid punch. The figure below shows an example of what the tool could look like.</p>
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      <p align="center"><img align="bottom" src="graphics/solidpunch5.gif"></p>
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            <p class="para_item">The above figure shows the tool solid with the punch blends applied to it. We recommend that when you are in the <b class="uiTerm">Forming Operator</b> mode that you create die blends through the <b class="uiTerm">Solid Punch Options</b> dialog box.&nbsp;By doing this, you can use the same tool with different thicknesses of material without having to change the tool geometry. When you are in the <b class="uiTerm">Formable Feature</b>mode, the die blends need to exist on the tool body. If the die blends are applied using the <b class="uiTerm">Options</b> dialog box when the solid punch unforms and converts to wireframe, the blends will fail. The figure below illustrates what the blends are for this tool solid.
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      <p align="left"><img align="bottom" src="graphics/tool_solid.gif"></p>
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            <p class="para_item">The punch blend creation must be on the tool solid to have this blend included in the solid punch. You can add the die blend to the tool solid or using the option on the <b class="uiTerm">Solid Punch</b> dialog box. The <b class="uiTerm">Die Blend</b> option is not available during an <b class="uiTerm">Edit</b>. If you choose to have the <b class="uiTerm">Solid Punch</b> create the die blend, the blend is not part of the <b class="uiTerm">Solid Punch</b> feature, but creates a separate blend feature that you can edit separately.
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            <p class="para_item">Steps to create the solid punch:</p>
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                  <p class="para_item">Select a target face on the target body. The face you select will trim the tool solid.&nbsp;<b class="uiTerm">Solid Punch</b> will remove all of the tool solid that is located from the target face, in the direction of the reverse face normal (away from the material), of the target face.
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                  <p class="para_item">Select the tool solid. (This step allows you to place a copy of the tool solid to another location. If the tool solid is in the proper location, with respect to the target solid, then this transformation is not necessary.)</p>
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                  <p class="para_item">Select the pierce faces. A pierce face for solid punch is the same as the pierce face in <b class="uiTerm">Hollow</b>. The figure below shows the model before the solid punch creation.
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      <p align="center"><img align="bottom" src="graphics/punch6.gif"></p>
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