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      <title>Punch parameters overview</title>
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      <div class="title_topic5" id="xps10_pagetitle">Punch parameters overview</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('sheetmetaldes/smfea_punch.html');return(false);">Punch Overview</a></p>
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               <p class="para_td"> Options</p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('sheetmetaldes/build_multi_parts.html');return(false);">Related Topics</a></p>
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_pun_dep"></a><p class="para_th">Depth</p>
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               <p class="para_td">The distance between the placement face and the floor of the punch feature, measured from the <b class="uiTerm">Tool Center Point</b> along the punch vector. For coin type punches, the depth value cannot be more than the thickness of the body on which the punch is being applied.
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_pun_die"></a><p class="para_th">Die Radius</p>
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               <p class="para_td">This indicates the radius of the blend between the placement and <em>through</em> faces and the sides of the punch. This is a fixed value resulting in a constant&ndash;radius blend.
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_pun_taper"></a><p class="para_th">Taper Angle</p>
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               <p class="para_td">A constant angle, relative to the punch direction vector, that determines how the sides of the punch are angled.</p>
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_pun_radius"></a><p class="para_th">Punch Radius</p>
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               <p class="para_td">1. The blend radius between the sides of the punch and the punch top (apex), or</p>
               <p class="para_td">2. The radius used to construct the very top of the punch in the case of a closed, circular emboss (e.g. dimple) with a round or cone top.</p>
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_punch_cone"></a><p class="para_th">Cone Depth</p>
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               <p class="para_td">This parameter is only required for a cone top type and controls the depth of the cone top only.</p>
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_punch_norm"></a><p class="para_th">Face Normal Direction</p>
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               <p class="para_td">Turn this option on if you would like the punch to be created normal to the placement face. If you would like to define a specific vector for the axis of the punch, then turn this option off and use the <b class="uiTerm">Direction Vector</b> selection step to define a new vector.
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            <th bgcolor="#f7f7f7" colspan="1" rowspan="1"><a name="smfea_pun_para_punch_flip"></a><p class="para_th">Flip Side Vector</p>
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               <p class="para_td">The side vector points to the region on either side of the placement outline that is to be punched. You may need to flip this conehead so that it points to the region you would like to punch. Use the button to reverse the direction of the conehead.</p>
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