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      <title>Display Menu</title>
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      <div class="title_topic6" id="xps10_pagetitle"> Display Menu</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_ht.html');return(false);">How To</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_op.html');return(false);">Dialog Options</a></p>
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      </table><br><p class="para_topic"> The Display menu selects the conversion method for generating pixels on 8 bit displays. The images are initially generated as true color 24 bit images but for display on 8 bit or 256 color displays the output pixels need some conversion. The conversion methods are:</p>
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               <p class="para_td"> Option</p>
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               <p class="para_td"> Description</p>
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               <p class="para_td"> RGB+Noise</p>
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               <p class="para_td"> The RGB algorithm is augmented with the addition of random noise to the initial RGB values before the dither takes place.</p>
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               <p class="para_td"> FS RGB</p>
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               <p class="para_td"> The pixel conversion process uses the Floyd-Steinberg dither algorithm to distribute the color error across the picture. This is a recommended mode for 8 bit plane display devices.</p>
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               <p class="para_td"> FS RGB+Noise</p>
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               <p class="para_td"> The Floyd-Steinberg algorithm is augmented with the addition of random noise to the initial RGB values before the dither takes place. For some images this method avoids artifacts that can occur using the FS RGB method.</p>
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               <p class="para_td"> Monochrome</p>
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               <p class="para_td"> Pixels are converted to black and white and dithered using the Floyd-Steinberg algorithm. This mode is useful on 1 bit display devices.</p>
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               <p class="para_td"> Gray Scale</p>
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               <p class="para_td"> Each pixel is converted to a gray level using the NTSC color to gray scale conversion.</p>
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               <p class="para_td"> Nearest RGB</p>
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               <p class="para_td"> Conversion is to the nearest RGB value in the color lookup table.</p>
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               <p class="para_td"> Ordered Dither</p>
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               <p class="para_td"> A color dither matrix screens pixel colors. This is a trade of color resolution for screen resolution. This method is faster then the Floyd-Steinberg dither methods but tends to introduce a noticeable pattern in the output image.</p>
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               <p class="para_td"> TC+Noise</p>
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               <p class="para_td"> Random noise is added to each pixel where the noise is specifically tailored for true color display devices.</p>
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