<!DOCTYPE html
  PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<!--
Copyright (c) 2006 UGS Corp.

All Rights Reserved.

This software and related documentation are proprietary to UGS Corp.
-->
<html>
   <head>
      <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      <title>Creating and Applying a Simple Decal Material</title>
      <script language="javaScript">
        abridged="false";
        displayConditions=new Array();
      </script>
      <link type="text/css" href="../css/main_styles.css" rel="stylesheet">
   </head>
   <body class="bodydocs" onload="top.pageLoader()" bgcolor="#FFFFFF">
      <div class="title_topic5" id="xps10_pagetitle">Creating and Applying a Simple Decal Material</div>
      <hr noshade="true">
      <table cellspacing="4" align="center">
         <tr valign="top">
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1">
               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_ov.html');return(false);">Overview</a></p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1">
               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_p.html');return(false);">How To</a></p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1">
               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_d.html');return(false);">Dialog Options</a></p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1">
               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_rt.html');return(false);">Related Topics</a></p>
            </td>
         </tr>
      </table><br><p class="para_topic">Simple Decal allows you to quickly create a decal or a logo without having to create an offset face and a stencil to mask out the region outside the logo. In this mode, you specify an image file (TIFF, JPEG, PNG or BMP) that contains a logo and a transparent color, typically the color used for the area outside of the logo. You can use this option with both High Quality Image and Studio Display.</p>
      <p class="para_topic">To determine the RGB values for the transparent color, on Windows, you can use popular programs such as Paint Shop Pro or Photoshop. On Unix, you can use &quot;xv&quot;. Use the middle mouse button (MB2) to click on a pixel.</p>
      <p class="para_topic">When you apply the Simple Decal material to a surface, only the logo becomes visible. The rest of the area containing the transparent color inherits the surface color.</p>
      <div class="title_division">Enter the Materials and Textures Task Environment</div>
      <ul>
         <li>
            <p class="para_item">Choose <b class="uiTerm">View</b>&rarr;<b class="uiTerm">Visualization</b>&rarr;<b class="uiTerm">Materials/Textures</b>.
            </p>
         </li>
      </ul>
      <div class="title_division">Creating a New Material</div>
      <ol type="1" start="1">
         <li>
            <p class="para_item">Open the <b class="uiTerm">Materials in Part</b> palette.
            </p>
         </li>
         <li>
            <p class="para_item">Click MB3 in the <b class="uiTerm">Materials in Part</b> palette.
            </p>
         </li>
         <li>
            <p class="para_item">Choose <b class="uiTerm">New Entry</b> &rarr; <b class="uiTerm">Visualization Material</b>.
            </p>
         </li>
      </ol>
      <div class="title_division">Editing the Material</div>
      <ol type="1" start="1">
         <li>
            <p class="para_item">Place the cursor on the new material, click <b class="uiTerm">MB3</b>, and select <b class="uiTerm">Edit</b>. This displays the <b class="uiTerm">Material Editor</b> dialog.
            </p>
         </li>
         <li>
            <p class="para_item">Choose the <b class="uiTerm">Pattern</b> tab in the <b class="uiTerm">Material Editor</b> dialog.
            </p>
         </li>
         <li>
            <p class="para_item">In the <b class="uiTerm">Type</b> pulldown menu, select <b class="uiTerm">Simple Decal</b>.
            </p>
         </li>
         <li>
            <p class="para_item">Select the image you want to place by selecting the <b class="uiTerm">Image</b> or <b class="uiTerm">TIFF Palette</b> button. This displays the <b class="uiTerm">Image File</b> dialog.
            </p>
         </li>
         <li>
            <p class="para_item">Select the image of a logo and click <b class="uiTerm">OK</b>.
            </p>
         </li>
      </ol>
      <div class="title_division">Applying the Material</div>
      <ol type="1" start="1">
         <li>
            <p class="para_item">(Optional) Filter out object types using the <b class="uiTerm">Selection Toolbar</b>.
            </p>
         </li>
         <li>
            <p class="para_item">Select a face to which you want to apply the material.</p>
         </li>
         <li>
            <p class="para_item">Open the <b class="uiTerm">Materials in Part</b> palette.
            </p>
         </li>
         <li>
            <p class="para_item">Place the cursor over the material you want to apply and click <b class="uiTerm">MB3</b>.
            </p>
         </li>
         <li>
            <p class="para_item">Click <b class="uiTerm">Apply</b>.
            </p>
         </li>
      </ol>
      <div class="title_division">Editing the Material's Position</div>
      <ol type="1" start="1">
         <li>
            <p class="para_item">Place the cursor on the new material, click <b class="uiTerm">MB3</b>, and select <b class="uiTerm">Edit</b>. This displays the <b class="uiTerm">Material Editor</b> dialog. 
            </p>
         </li>
         <li>
            <p class="para_item">Click the <b class="uiTerm">Texture Space</b> tab in the <b class="uiTerm">Material Editor</b> dialog.
            </p>
         </li>
         <li>
            <p class="para_item">In the <b class="uiTerm">Type</b> pulldown menu, select <b class="uiTerm">Arbitrary Plane</b>.
            </p>
         </li>
         <li>
            <p class="para_item">Place the image by clicking on <b class="uiTerm">Center Point</b> and then clicking where the image's upper left hand corner will be placed on the face.
            </p>
         </li>
         <li>
            <p class="para_item">Click on <b class="uiTerm">Normal Vector</b> and select a normal vector.
            </p>
         </li>
         <li>
            <p class="para_item">Click on <b class="uiTerm">Up Vector</b> and select an up vector as a reference axis.
            </p>
         </li>
         <li>
            <p class="para_item">(Optional) Make the image larger or smaller by changing the value in the <b class="uiTerm">Scale</b> field.
            </p>
         </li>
         <li>
            <p class="para_item">If you want <b class="uiTerm">Simple Image</b>, click the <b class="uiTerm">Pattern</b> icon, click <b class="uiTerm">Mode</b>, and select <b class="uiTerm">Single Image</b>. 
            </p>
         </li>
      </ol>
   </body>
</html>