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      <title>System Visualization Scene Palette</title>
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      <div class="title_topic4" id="xps10_pagetitle">System Visualization Scene Palette</div>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_p.html');return(false);">How To</a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_op.html');return(false);">Options </a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_r.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">When deciding which predefined scene to drag to your view, consider the effects you want. Depending on the predefined scene you select, NX automates the effects specific to that scene. The following table provides examples:</p>
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                  <p class="para_td">Predefined scene</p>
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                  <p class="para_td">Automated effects</p>
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                  <p class="para_td">Backdrop Shadow Catcher <img align="bottom" src="graphics/backdrop_thumb.gif" border="0"></p>
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                  <ul>
                     <li>
                        <p class="para_item">Creates a shadow catcher floor plane stage and positions it in such way that the object sits right on top of it.</p>
                     </li>
                     <li>
                        <p class="para_item">Sets the background type to Image File with a default backdrop image.</p>
                     </li>
                     <li>
                        <p class="para_item">Makes the primary distant light adjustable and enables the shadow display. </p>
                     </li>
                     <li>
                        <p class="para_item">Enables real-time and HQI shadow display.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables the reflection from the User Defined image. </p>
                     </li>
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                  <p class="para_td">Transparent Shadows <img align="bottom" src="graphics/transparent_thumb.gif" border="0"></p>
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                  <p class="para_td">Transparent Shadows is ideal for setting up a scene with a translucent model such as glass.</p>
                  <ul>
                     <li>
                        <p class="para_item">Creates a floor plane stage and positions it in such way that the object sits right on top of it. Assigns a default floor texture to the floor and enables the floor reflection.</p>
                     </li>
                     <li>
                        <p class="para_item">Sets the background type to graduated grey.</p>
                     </li>
                     <li>
                        <p class="para_item">Provides a distant and a spot light with transparent shadows. </p>
                     </li>
                     <li>
                        <p class="para_item">Enables the reflection from the stage/floor onto the model. </p>
                     </li>
                  </ul>
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                  <p class="para_td">Indoor Showroom <img align="bottom" src="graphics/indoor_thumb.gif" border="0"></p>
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                  <ul>
                     <li>
                        <p class="para_item">Creates showroom cube stage with gold curtained walls and a marbled reflective floor tile and positions the model right on top of the floor.</p>
                     </li>
                     <li>
                        <p class="para_item">Provides standard up left and up right distant lights and shadows.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables the reflection of the showroom walls/floor onto the model.</p>
                     </li>
                  </ul>
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                  <p class="para_td">Outdoor Scene </p>
                  <p class="para_td"><img align="bottom" src="graphics/outdoor_thumb.gif" border="0"></p>
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                  <ul>
                     <li>
                        <p class="para_item">Creates a shadow catcher floor plane stage and positions it in such way that the object sits right on top of it. </p>
                     </li>
                     <li>
                        <p class="para_item">Sets the background type to Image File. </p>
                     </li>
                     <li>
                        <p class="para_item">Enables Image-Based Lighting and shadows using the HDR sunset image.  </p>
                     </li>
                     <li>
                        <p class="para_item">Sets the Image-Based Lighting accuracy to a low value for initially rendering quick previews.</p>
                     </li>
                  </ul>
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                  <p class="para_td">Photo Studio White <img align="bottom" src="graphics/white_thumb.gif" border="0"></p>
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                  <ul>
                     <li>
                        <p class="para_item">Creates a shadow catcher floor plane stage and positions it in such way that the object sits right on top of it.</p>
                     </li>
                     <li>
                        <p class="para_item">Sets the background to plain white.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables Image-Based Lighting and shadows using the HDR tabletop-soft image.  </p>
                     </li>
                     <li>
                        <p class="para_item">Sets the Image-Based Lighting accuracy to a low value for initially rendering quick previews.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables the reflection of the HDR tabletop-soft image into the model. </p>
                     </li>
                  </ul>
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                  <p class="para_td">Photo Studio Grey Graduated <img align="bottom" src="graphics/grey_thumb.gif" border="0"></p>
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               <td bgcolor="#F0F0F0" colspan="1" rowspan="1" valign="top">
                  <ul>
                     <li>
                        <p class="para_item">Creates a shadow catcher floor plane stage and positions it in such way that the object sits right on top of it.</p>
                     </li>
                     <li>
                        <p class="para_item">Sets the background to grey graduated.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables Image-Based Lighting and shadows using the HDR tabletop-soft image.</p>
                     </li>
                     <li>
                        <p class="para_item">Sets the Image-Based Lighting accuracy to a low value for initially rendering quick previews.</p>
                     </li>
                     <li>
                        <p class="para_item">Enables the reflection of the HDR tabletop-soft image into the model. </p>
                     </li>
                  </ul>
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