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      <div class="title_topic4" id="xps10_pagetitle">Stage Options</div>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_p.html');return(false);">How To</a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_op.html');return(false);">Options </a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_r.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">See <a class="links" href="javascript:void(0)" onclick="top.popUpPage('intro_to_nx/index.html?goto=intro_to_nx/uiu_dia_box_ops.html&vars=-aux,-home','linkInter','menubar=yes,status=yes,resizable=yes,toolbar=yes,scrollbars=yes,location=no,directories=no');return(false);">Common dialog box options</a> for common options not described here. 
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      <p class="para_topic"><b class="uiTerm">Basic Scene Editor</b> dialog box&rarr;<b class="uiTerm">Stage</b> tab. 
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                  <p class="para_td"><b class="uiTerm">Stage Size</b></p>
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                  <p class="para_td">Lets you select the stage size.</p>
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                  <p class="para_td"><b class="uiTerm">Stage Offset</b></p>
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                  <p class="para_td">Lets you control the offset of the stage from the model</p>
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                  <p class="para_td"><b class="uiTerm">Define Floor</b></p>
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                  <p class="para_td"><b class="uiTerm">Align Floor to X-Axis</b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/basic_scene_editor/align_floor_to_x_axis.gif" border="0"></p>
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                  <p class="para_td">Aligns the floor plane&rsquo;s normal with the  X-Axis.</p>
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                  <p class="para_td"><b class="uiTerm">Align Floor to Y-Axis</b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/basic_scene_editor/align_floor_to_y_axis.gif" border="0"></p>
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                  <p class="para_td">Aligns the floor plane&rsquo;s normal with the  Y-Axis.</p>
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                  <p class="para_td"><b class="uiTerm">Align Floor to Z-Axis</b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/basic_scene_editor/align_floor_to_z_axis.gif" border="0"></p>
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                  <p class="para_td">Aligns the floor plane&rsquo;s normal with the  Z-Axis.</p>
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                  <p class="para_td"><b class="uiTerm">Specify Floor Plane</b></p>
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                  <p class="para_td">Lets you specify the Floor Plane by using either the <b class="uiTerm">Plane <a class="links" href="javascript:void(0)" onclick="top.popUpPage('shared_func/index.html?goto=shared_func/com_ov_m.html&vars=-aux,-home','linkInter','menubar=yes,status=yes,resizable=yes,toolbar=yes,scrollbars=yes,location=no,directories=no');return(false);">Constructor</a></b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/common/plane_dialog.gif" border="0">, or the provided menu:
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                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/inferred.gif" border="0"> <b class="uiTerm">Inferred</b></p>
                  <p class="para_td">Determines the best plane type to use based on objects you select. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/point_and_direction.gif" border="0"> <b class="uiTerm">Point and Direction</b></p>
                  <p class="para_td">Defines the floor plane from a point in a specified direction. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/on_curve.gif" border="0"> <b class="uiTerm">On Curve</b></p>
                  <p class="para_td">Defines the floor plane tangent to, normal or binormal to a point on a curve or edge. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/at_distance.gif" border="0"> <b class="uiTerm">At Distance</b></p>
                  <p class="para_td">Defines the floor plane parallel to a planar face or another datum plane at a distance you specify. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/yc_zc_plane.gif" border="0"> <b class="uiTerm">YC-ZC plane</b></p>
                  <p class="para_td">Defines a fixed floor plane along the XC-YC axis of the Work Coordinate System (WCS) or Absolute Coordinate System (ABS). </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/xc_zc_plane.gif" border="0"> <b class="uiTerm">XC-ZC plane</b></p>
                  <p class="para_td">Defines a fixed floor plane along the XC-ZC axis of the WCS or ABS. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/xc_yc_plane.gif" border="0"> <b class="uiTerm">XC-YC plane</b></p>
                  <p class="para_td">Defines a fixed floor plane along the YC-ZC axis of the WCS or ABS. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/at_angle.gif" border="0"> <b class="uiTerm">At Angle</b></p>
                  <p class="para_td">Defines the floor plane using a specified angle. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/bisector.gif" border="0"> <b class="uiTerm">Bisector</b></p>
                  <p class="para_td">Defines the floor plane mid-way between two selected planar faces or datum planes using the bisected angle. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/curves_and_points.gif" border="0"> <b class="uiTerm">Curves and Points (sub-infer)</b></p>
                  <p class="para_td">Defines the floor plane using a point and a second point, a line, linear edge, datum axis, or face. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/two_lines.gif" border="0"> <b class="uiTerm">Two Lines</b></p>
                  <p class="para_td">Defines the floor plane using two existing lines, or a combination of lines, linear edges, face axis, or datum axis. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/tangent_to_face_at_pt_line_face.gif" border="0"> <b class="uiTerm">Tangent to Face at Point, Line or Face (sub-infer)</b></p>
                  <p class="para_td">Defines the floor plane tangent to a non-planar surface, and optionally a second selected object. </p>
                  <p class="para_td"><img align="bottom" src="../graphic_library/icons/dialogs/gateway/plane_method/through_object.gif" border="0"> <b class="uiTerm">Through Object</b></p>
                  <p class="para_td">Defines the floor plane based on the plane of a selected object. </p>
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                  <p class="para_td"><b class="uiTerm">Floor/Wall Settings</b></p>
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                  <p class="para_td">The basic scene stage provides the additional capability of using any of the floor or walls of the cube as a shadow catcher, where shadows cast onto it are visible, but the plane itself is essentially invisible. By default the stage's (floor's) orientation is based on the WCS XY plane.</p>
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                  <p class="para_td"><b class="uiTerm">Wall Type</b></p>
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                  <p class="para_td">Sets the wall type to which the material type is assigned. Select from the following options: </p>
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                        <p class="para_item"><b class="uiTerm">Left Wall</b></p>
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                     <li>
                        <p class="para_item"><b class="uiTerm">Right Wall</b></p>
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                     <li>
                        <p class="para_item"><b class="uiTerm">Ceiling</b></p>
                     </li>
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                        <p class="para_item"><b class="uiTerm">Floor</b></p>
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                        <p class="para_item"><b class="uiTerm">Front Wall</b></p>
                     </li>
                     <li>
                        <p class="para_item"><b class="uiTerm">Back Wall</b></p>
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                  <p class="para_td"><b class="uiTerm">Material Type</b></p>
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                  <p class="para_td">Assigns a Material Type for the selected Floor/Wall. Select from the following options:</p>
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                        <p class="para_item"><b class="uiTerm">Shadow Catcher</b></p>
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                     <li>
                        <p class="para_item"><b class="uiTerm">Reflective</b></p>
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                        <p class="para_item"><b class="uiTerm">Invisible</b></p>
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                  <p class="para_td"><b class="uiTerm">Wall Image</b></p>
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                  <p class="para_td"><b class="uiTerm">Select Image File</b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/basic_scene_editor/select_image_file.gif" border="0"></p>
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                  <p class="para_td">Navigates to your own image file.</p>
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                  <p class="para_td"><b class="uiTerm">Select from Image Palette</b> <img align="bottom" src="../graphic_library/icons/dialogs/gateway/basic_scene_editor/select_from_image_palette.gif" border="0"></p>
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                  <p class="para_td">Accesses the images that NX provides.</p>
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                  <p class="para_td"><b class="uiTerm">Pattern Repeat Factor</b></p>
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                  <p class="para_td">Lets you set the number of times a pattern is repeated.</p>
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                  <p class="para_td"><b class="uiTerm">Reflectivity</b></p>
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                  <p class="para_td">Available only when the  <b class="uiTerm">Material Type</b> is <b class="uiTerm">Reflective</b>. Lets you adjust the reflectivity.
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