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      <title>Environment Cube Image Edit dialog</title>
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      <div class="title_topic4" id="xps10_pagetitle">Environment Cube Image Edit dialog</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_show_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_show_p.html');return(false);">How To</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_show_d.html');return(false);">Dialog Options</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_show_rt.html');return(false);">Related Topics</a></p>
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               <p class="para_th">Option</p>
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               <p class="para_th">Description</p>
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               <p class="para_td">Cube Walls (Top, Bottom, Front, Back, Left, and Right)</p>
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               <p class="para_td">Displays the current environment images. Allows you to select a cube wall and assign a new image.</p>
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               <p class="para_td">Environment Name</p>
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               <p class="para_td">Displays the name of the specified environment. You can use this field to rename the environment file. Filenames have a .LST extension. The system stores environment files based on the UGII_USER_SHOWROOM_DATA_DIR environment variable.</p>
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               <p class="para_td">TIFF Image</p>
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               <p class="para_td">Displays a file selection dialog that allows you to assign user-defined TIFF images to cube walls.</p>
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               <p class="para_td">TIFF Palette</p>
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               <p class="para_td">Displays a dialog of system-provided images that allows you to assign images to cube walls.</p>
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               <p class="para_td">Pattern Repeat</p>
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               <p class="para_td">Multiplies the number of times that the system displays an assigned image on a cube wall. Click the up arrow to increase the number of instances of the pattern; click the down arrow to decrease the number of instances.</p>
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               <p class="para_td">Visibility</p>
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               <p class="para_td">Turns the display of each wall on or off. This allows you to selectively display or hide each of the six walls.</p>
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               <p class="para_td">Remove All Walls</p>
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               <p class="para_td">Causes all walls to be invisible. Sets up an environment that reflects the environment on the model, but does not display the cube itself. Clearing this check box redisplays the walls, other than the walls for which the Visibility check box has been cleared.</p>
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               <p class="para_td">Reflectivity</p>
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               <p class="para_td">Adjusts inter-object reflectivity. You can reflect the model onto the cube walls, ceiling, and floor and vice versa. Only supported in Render.</p>
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               <p class="para_td">Orientation Icons</p>
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               <p class="para_td">Modifies the orientation of an image on a cube wall. You can Rotate Left, Rotate Right, Flip X, and Flip Y.</p>
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               <p class="para_td">Fit to Environment Walls</p>
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               <p class="para_td">When enabled, any subsequent view fit operations include the Showroom Environment walls when adjusting the center and scale of the view so that NX displays all objects on the screen. If disabled, the Showroom Environment walls are not included in the objects for a view fit operation.  This is a registry setting and the default value is FALSE.</p>
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