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      <title>Material Editor Dialog - Pattern Page</title>
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      <div class="title_topic5" id="xps10_pagetitle">Material Editor Dialog - Pattern Page</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_p.html');return(false);">How To</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_d.html');return(false);">Dialog Options</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_rt.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">This page specifies the color patterns that you can apply as a texture.</p>
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               <p class="para_th">Option</p>
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               <p class="para_th">Description</p>
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               <p class="para_td">Type</p>
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            <th align="left" bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_th">Specifies the pattern that is applied to the object. Select from the following: </p>
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                        <p class="para_th">Option</p>
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                        <p class="para_th">Description</p>
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                        <p class="para_td">None</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Applies no pattern texture.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Blue Marble</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a solid color pattern with a blue marble-like texture. You can control of the size and amount of detail in the pattern.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Solid Cubes</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a color pattern that corresponds to a solid 3D lattice of cubes with alternating colors. You can align the lattice that displays on the surface with the screen coordinate system. You can also control the size and colors of the cubes.</p>
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                        <p class="para_td">Solid Clouds</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a random pattern similar to sky and clouds. You can control the color, size, and detail of the clouds.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Wrapped Checker</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates an alternating pattern of squares that are folded around the material using the current texture space. You can control the size and color of the checkers.</p>
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                        <p class="para_td">Wrapped Diagonal</p>
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                        <p class="para_td">Creates a diagonal stripe. You can control the size and color of the pattern plus the amount of fuzz on each stripe's edge.</p>
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                        <p class="para_td">Wrapped Grid</p>
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                        <p class="para_td">Creates a rectangular grid of stripes. You can control the size and color of the grid, the size of the squares, and the line width.</p>
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                        <p class="para_td">Wrapped S Stripe</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Similar to Wrapped Diagonal, except the stripes align with the &quot;s&quot; axis. The &quot;s&quot; axis is up a plane, along a cylinder, and through the poles of a sphere.</p>
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                        <p class="para_td">Wrapped T Stripe</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Another stripe, except aligns along the &quot;t&quot; axis. The &quot;t&quot; axis is across a plane, around a cylinder, and around a sphere.</p>
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                        <p class="para_td">Wrapped Image</p>
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                        <p class="para_td">Uses a TIFF or other raster file format for the pattern</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_pat_decal_r.html');return(false);">Simple Decal</a></p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a decal or a logo without having to create an offset face and a stencil to mask out the region outside the logo.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Birch</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a general wood shader with pre-defined values appropriate to a birch-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
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                        <p class="para_td"> Cherry</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a general wood shader with pre-defined values appropriate to a cherrywood-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Granite</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a solid texture with a granite like pattern. Granite looks the way it does because it is composed of several different sorts of minerals which form grains of various sizes. Different types of granite differ in the relative number and sizes of the different grains of mineral. The shader's parameters allow you to define these various types of granite.</p>
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                        <p class="para_td"> Maple</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a general wood shader with pre-defined values appropriate to a maple-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
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                        <p class="para_td"> Oak</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a general wood shader with pre-defined values appropriate to a oak-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Pine</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a general wood shader with pre-defined values appropriate to a pine-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
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                        <p class="para_td"> Wood</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates an advanced wood pattern with concentric rings of light and dark wood. The wood is based around the idea of having a tree trunk centered on a given axis with concentric rings of light and dark wood colors. By using all the features of this shader, you can recreate the appearance of virtually any type of wood. For common types of wood such as oak, maple, birch, cherry and pine, however, we provide specific shaders which contain the relevant preset values.</p>
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                        <p class="para_td"> Wrapped Birch Floor</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a version of the general &quot;wrapped wood floor&quot; color shader with pre-defined values appropriate to a birch-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
                     </td>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Brick Bonds</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a wrapped color source shader allowing you to select from several brick bonding patterns.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Cherry Floor</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a version of the general &quot;wrapped wood floor&quot; color shader with pre-defined values appropriate to a cherry-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
                     </td>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Maple Floor</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a version of the general &quot;wrapped wood floor&quot; color shader with pre-defined values appropriate to a maple-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
                     </td>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Oak Floor</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a version of the general &quot;wrapped wood floor&quot; color shader with pre-defined values appropriate to a oak-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
                     </td>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Pine Floor</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a version of the general &quot;wrapped wood floor&quot; color shader with pre-defined values appropriate to a pine-like appearance. You can fine-tune the arguments to suit particular jobs.</p>
                     </td>
                  </tr>
                  <tr>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Wood Floor</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates wooden flooring using a number of different plank replication patterns and wood types. Replicated wrapped wood shaders generate the plank-style replicated pattern. You can create grooves in the defined color on the plank borders. You can also randomly attenuate the brightness of planks. The position of the replicated pattern is determined by the texture space assigned to the object surface.</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td"> Wrapped Rooftiles</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates a shader that simulates various styles of roof tiles as seen from ground level. Ground level is defined as if you were looking at the roof surface at an angle of about 45 degrees. A roof tile pattern that we usually observe is mainly the result of changes in the normals and variable illumination rather than actual variations in the tile color. This shader simulates this type of view using just a surface color pattern.</p>
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               </table><br></th>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Pattern Color</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Opens a color selection dialog, allowing you to specify the color to be mixed with the material color to create the pattern. Enabled for all pattern types except Blue Marble and Wrapped Image.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Scale</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the size of the pattern. Enter a value or use the arrows. The up arrow doubles the scale; the down arrow cuts it in half. Enabled for all pattern types except Wrapped Image.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Width</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the width of the material space inside the grid. Enabled for Wrapped Diagonal, Wrapped Grid, and Wrapped S and T Stripes.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Height</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the height of the material space inside the grid. Enabled for Wrapped Grid.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Line Width</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the line width of the grid stripes as a percentage of the texture space.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Fuzz</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the look of line edges from crisp to fuzzy. Enabled only for Wrapped Diagonal and Wrapped S and T Stripes.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Detail</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Specifies the amount of variation in the pattern. Select from Low, Medium, Medium High, High, and Very High. Enabled only for Solid Clouds.</p>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Mode</p>
            </td>
            <th align="left" bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_th">Specifies whether to use a single or multiple copies of an image for the texture. Enabled only for Wrapped Image and Simple Decal. Select from the following options:</p>
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                     <col span="1" width="163*">
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                        <p class="para_th">Option</p>
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                        <p class="para_th">Description</p>
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                        <p class="para_td">Tile</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates multiple copies</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Mirror</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Creates multiple copies and the copies are flipped and mirrored to match adjacent edges</p>
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                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Single Image</p>
                     </td>
                     <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
                        <p class="para_td">Places only one copy of the image</p>
                     </td>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Image</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Displays a file selection dialog, allowing you to select a TIFF file as an image texture map. Enabled only for Wrapped Image and Simple Decal.</p>
            </td>
         </tr>
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            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Tiff Palette</p>
            </td>
            <td bgcolor="#f4f4f4" colspan="1" rowspan="1" valign="top">
               <p class="para_td">Displays a palette of TIFF images from which you can select an image texture map. Enabled only for Wrapped Image and Simple Decal.</p>
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