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      <title>Material Editor Dialog - Bumps Page</title>
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      <div class="title_topic5" id="xps10_pagetitle">Material Editor Dialog - Bumps Page</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_p.html');return(false);">How To</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_d.html');return(false);">Dialog Options</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_mat_rt.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">This page controls a material's bump mapping.</p>
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               <p class="para_th">Option</p>
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               <p class="para_th">Description</p>
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               <p class="para_td">Type</p>
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               <p class="para_th">Specifies the type of bump mapping: </p>
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                        <p class="para_th">Option</p>
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                        <p class="para_th">Description</p>
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                        <p class="para_td">None</p>
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                        <p class="para_td">Applies no bump mapping.</p>
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                        <p class="para_td">Cast</p>
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                        <p class="para_td">Creates various sized bumps and depressions, creating an irregular casting pattern.</p>
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                        <p class="para_td">Rough</p>
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                        <p class="para_td">Creates a rough random texture on the surface.</p>
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                        <p class="para_td">Wrapped Dimple</p>
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                        <p class="para_td">Creates a regular dimple pattern. Displays as a grid of spheres that protrude from the surface.</p>
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                        <p class="para_td">Wrapped Rough</p>
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                        <p class="para_td">Creates a rough random texture on the surface that you can orient and stretch.</p>
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                        <p class="para_td">Wrapped Image</p>
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                        <p class="para_td">Creates a bump map with an image file.</p>
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                        <p class="para_td">Wrapped Knurl</p>
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                        <p class="para_td">Creates diamond shaped bumps.</p>
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                        <p class="para_td">Wrapped Tread</p>
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                        <p class="para_td">Creates a pattern of cylindrical bumps.</p>
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                        <p class="para_td">Wrapped Leather</p>
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                        <p class="para_td">Creates the surface texture of leather. The basic pattern is a series of &quot;cells&quot; of unit size which vary from square to irregular convex shape.</p>
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                        <p class="para_td">Leather</p>
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                        <p class="para_td">Creates the surface texture of leather using a solid displacement texture. The basic pattern is a series of &quot;cells&quot; of unit size which vary from square to irregular convex shape.</p>
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               <p class="para_td">Scale</p>
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               <p class="para_td">Specifies the overall size of the bumps. For Scale, enter a value or use the up and down arrows. The up arrow doubles the scale; the down arrow cuts it in half.</p>
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               <p class="para_td">Bump Size</p>
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               <p class="para_td">Specifies the basic amplitude or size of a bump. Enabled for Cast, Wrapped Tread, Wrapped Knurl, Rough, Wrapped Rough, and Wrapped Bump Map.</p>
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               <p class="para_td">Dent Size</p>
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               <p class="para_td">Specifies the size of depressions in the cast surface. Enabled for Cast type bump maps. </p>
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               <p class="para_td">Threshold</p>
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               <p class="para_td">Specifies the relationship between the number of bumps and the number of dents. Enabled only for Cast type bump maps.</p>
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               <p class="para_td">Blend</p>
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               <p class="para_td">Specifies the look of the transition between bumps. For example, in the case of Wrapped Knurl it changes the look from a pyramid to a cone. Enabled for Dimple, Wrapped Tread, and Wrapped Knurl types of bump maps.</p>
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               <p class="para_td">Radius</p>
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               <p class="para_td">Specifies the size of the bumps. Enabled for Dimple and Tread types.</p>
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               <p class="para_td">Depth</p>
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               <p class="para_td">Specifies the depth of the bumps as a percentage of the radius. Enabled for the Dimple bump map type.</p>
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               <p class="para_td">Separation</p>
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               <p class="para_td">Specifies the spacing between bumps as a factor of the radius. Enabled for Dimple and Tread bump map types.</p>
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               <p class="para_td">Detail</p>
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               <p class="para_td">Specifies the amount of detail in the bumps. Enabled for Rough, Wrapped Rough, and Cast types of bump maps.</p>
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               <p class="para_td">Sharpness</p>
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               <p class="para_td">Specifies the &quot;sharpness&quot; or &quot;roundedness&quot; of bumps. Enabled for Rough and Wrapped Rough types of bump maps.</p>
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               <p class="para_td">Image</p>
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               <p class="para_td">Displays a file selection dialog allowing you to select a TIFF file for the bump map. Enabled only for the Wrapped Bump Map type.</p>
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               <p class="para_td">Use HQI Bumps</p>
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               <p class="para_td">This check box is for only the Wrapped Image option. When enabled, NX generates the bump map file from the image file to better simulate the static High Quality  Image. This check box is used only in the Basic Studio Display mode. In the Advanced Studio display mode, NX always generates a bump map from the image file to give a more realistic display and better match to the static Hiqh Quality Image display. </p>
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