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      <div class="title_topic4" id="xps10_pagetitle">Select bodies and faces</div>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('intro_to_nx/uiu_sel_tlbr_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('intro_to_nx/uiu_sel_p.html');return(false);">How To</a> 
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('intro_to_nx/uiu_sel_r.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">This section contains an overview of how to select bodies and faces.</p>
      <div class="title_division">Using the Ray/Pick point selection method</div>
      <p class="para_division">When you select bodies or faces, imagine that NX shoots a ray straight through the cursor pick point, and normal to the screen. NX searches for any body or face in the path of the ray from the pick point through the body.</p>
      <p align="center"><img align="bottom" src="graphics/uiu_sel_raypick.gif"></p>
      <div class="title_division">Using the edge-oriented selection method</div>
      <p class="para_division">If no faces are intersected by the &quot;firing ray&quot;, you can use an alternate, edge-oriented method. If there are edges that intersect the selection cursor, NX selects the faces and/or body attached to the edges that are within the circle in the selection cursor.</p>
      <p align="center"><img align="bottom" src="graphics/uiu_sel_edgeoriented.gif"></p>
      <p class="para_division">If NX finds faces using the ray method, it does not use the edge method at all.</p>
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