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      <title>Idle Time Regeneration</title>
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      <div class="title_topic4" id="xps10_pagetitle">Idle Time Regeneration</div>
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      <p class="para_topic"> The Idle Time Regeneration check box allows you to cause NX to automatically render all solids according to the Representation setting during idle time. By definition, the idle time feature excludes small objects.</p>
      <p class="para_topic"> You can interact with other aspects of NX while automatic idle time regeneration is in progress. You might use this option when you want to continue working while regenerating a complex model in the background.</p>
      <p class="para_topic"> Idle time regeneration selects a small subset of solids to update and waits a period of time before beginning the next set of solids. In this sense, automatic regeneration may take a longer period of time overall to finish the full detail update of all solids than if you had left the representation at full detail; however, you are free to begin working with NX without waiting for the full detail update to complete.</p>
      <div class="title_division">Precedence</div>
      <p class="para_division"> Idle time regeneration first updates objects that are nearest to you in the view and works its way to the back of the view in successive regeneration. It excludes objects that are outside the view frustum until all objects that can be seen in the view are updated.</p>
      <p class="para_division"> Idle time regeneration gives precedence to objects in the work part before all else (when working in context). The precedence order for making objects full detail in idle time is:</p>
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            <p class="para_item"> Work Part</p>
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            <p class="para_item"> Visible in View</p>
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         <li>
            <p class="para_item"> Nearest to User</p>
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