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      <div class="title_topic6" id="xps10_pagetitle">Plot</div>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_ht.html');return(false);">How To</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_hq_op.html');return(false);">Dialog Options</a></p>
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      </table><br><p class="para_topic">Once the shaded image has been generated you have the option of plotting it. You can do this by clicking the Plot button from the High Quality Image dialog, which displays the  <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_m_pl_img_dia_ov.html');return(false);">Plot Image dialog</a>.
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      <p class="para_topic">Use the Plot Image dialog to adjust the plotting parameters and set the Resolution to Draft, Low, Medium, High, or User Defined. You can set the Plot Quality to Fine, Medium, Rough, or Coarse. Depending on how the Resolution and Plot Quality have been set (usually User Defined, the DPI data entry field is available to enter values. The Image Size will vary as other parameters are changed.</p>
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                  <p class="para_note_body">   If you are plotting to a postscript device you may have to adjust the Plot Image parameters so that the Image Size does not exceed the device's margin limitations. You can generally do this by adjusting one or all of the other parameters so that the image size of the plot is reduced to a value slightly less than that of the paper size on the postscript printer or plotter. Values to reduce the image size will depend on the postscript device you are using.</p>
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      <div class="title_division">Notes on Generating an Image for Plotting</div>
      <p class="para_division">When you generate an image for plotting using one of the paper sizes, the number of pixels generated is a function of the paper size, the resolution and the plot quality. For large images the amount of disk storage needed to generate the image can be staggering. For an ANSI A size drawing at High- Resolution and Fine plot quality the image will require 44.8 megabytes of storage for the data. This number is reduced somewhat through compression, but it is still a large number. For an ANSI E size image with High-Resolution and Fine plot quality the image will require over 700 megabytes of storage. The storage requirements can be approximated by:</p>
      <p class="para_division">Image X pixels * Image Y pixels * 3</p>
      <p class="para_division">The image pixel sizes are available in the Setup function.</p>
      <p class="para_division">In most cases an image generated at 3600x2700 pixel resolution has sufficient detail for nearly any plotted output.</p>
      <div class="title_division">Using High Quality Image with Assemblies</div>
      <p class="para_division">High Quality Image works with bodies and surfaces, and it can also work with components in an assembly part. You can assign materials and textures to individual components in an assembly or you can assign material properties to instances of a component at the assembly level. Keep in mind that if you change to a different level in the assembly, material assignments at a lower sub-assembly level will not be used and the attributes of the component will revert back to the characteristics of the piece part.</p>
      <p class="para_division">High Quality Image also works with facet geometry in an assembly, and you can assign materials and textures to facet geometry in exactly the same manner as sheet and solid bodies. Sometimes this can be confusing in an assembly if you have assigned a material to a solid body, but are using the facet representation in the assembly view.</p>
      <p class="para_division">If desired, you can use the Edit&rarr;Object Display option to select and change the color of wireframe geometry in assembly components. You can then use the Create Quick Image option to see the components shaded in the new colors. Keep in mind, however, that images of shaded wireframe objects derived through Create Quick Image are coarse and unrelated to the results you get with bodies and surfaces in High Quality Image. This is due in part to Create Quick Image output being limited to only 15 colors, while High Quality Image uses RGB values to attain many more colors.</p>
      <div class="title_division">Displaying Large Images</div>
      <p class="para_division">The rendering software will display the image in the current shade view. The current shade view defaults to the work view but can be changed using the Setup function and picking the view to shade with the cursor. If the size of the image is bigger than the shade view, which happens a lot if you are generating the image for plotting, the software will discard data in the displayed image so that it will fit on the screen. This does not affect the actual data being generated for the plot, or what is saved using the Save function, just what you see on the screen. When displaying the large image, the aspect ratio of the image is maintained. This means that the image will probably not completely fill the graphics viewport. </p>
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