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      <div class="title_topic4" id="xps10_pagetitle">Reflection Types</div>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_ov.html');return(false);">Overview</a></p>
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               <p class="para_td"> <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_p.html');return(false);">How To</a></p>
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               <p class="para_td"><a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_r.html');return(false);">Related Topics</a></p>
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      </table><br><p class="para_topic">The model used in the following consists of spherical geometry with gold conductor material applied to it.</p><a name="Background"></a><div class="title_division">Background</div>
      <p class="para_division">The environment reflected on the model is based on the background.  For example, if you have a backdrop image, then the image is reflected onto the model as shown below. </p>
      <p align="center"><img align="bottom" src="graphics/background_1.gif"></p><a name="Stage_Floor_Walls"></a><div class="title_division">Stage Floor/Walls</div>
      <p class="para_division">In this case, the reflection is based on the stage floor, or walls that you set up either from the <b class="uiTerm">Showroom Environment</b> editor or the <b class="uiTerm">Basic Scene Editor</b>&rarr;<b class="uiTerm">Stage</b> page.  For example, if you have the showroom environment set up, and the reflection is set to <b class="uiTerm">Stage Floor/Walls</b> type, the showroom reflects onto the model as shown below:
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      <p class="para_division">This is an example of a <a class="links" href="javascript:void(0)" onclick="top.openFile('visualizing_a_part/vie_vis_scenes_reflect_floor_r.html');return(false);">reflective stage floor</a>.
      </p><a name="Image_Based_Lighting"></a><div class="title_division">Image-Based Lighting</div>
      <p class="para_division">In this mode, the reflection is based on the set up for the Image-Based Lighting done either from <b class="uiTerm">View</b>&rarr;<b class="uiTerm">Visualization</b>&rarr;<b class="uiTerm">Visual Effects</b>&rarr;<b class="uiTerm">Image-Based Lighting</b> page, or the <b class="uiTerm">Basic Scene Editor</b>&rarr;<b class="uiTerm">Image-Based Lighting</b> page.  An example is shown below:
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      <p align="center"><img align="bottom" src="graphics/background_4.gif"></p><a name="user_specified_image"></a><div class="title_division">User Specified Image</div>
      <p class="para_division">In this case, you also can specify any image of  TIFF, JPG, or PNG format to be used for reflection as shown below.  You may specify the image either from a directory or from the reflection image palette that NX provides on the <b class="uiTerm">Basic Scene Editor</b>&rarr;<b class="uiTerm">Reflection</b> page.
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